Orks

Orks are the most widespread and warlike race of aliens in the bloodstained galaxy of the 41st millennium. They only live for one thing and that's war. They are constantly fighting anything that gets in the way, even themselves! In fact the only thing keeping the Orks from uniting and bringing down the end of the galaxy is their inability to get along. Were they to organize and unify, they would quickly overwhelm and crush all opposition. The basic Ork is a musclebound, hulking monster capable of ripping a man apart with it's bare hands. Their battle scarred green skin is tough and highly resistant to pain. In combat they can transform even the most common object into a lethal killing instrument. Orks aren't the brightest creatures in the galaxy, but they do possess a certain low cunning that can catch an overconfident commander off guard. In a word, the Orks are built for war.

                                                    Burna Boyz
Burnaboyz enter battle wielding cutting torches and customized flame weapons. They pose a great threat to any nearby armor and tank units. They operate in smaller mobs than the rest of the army and this makes them difficult to target before it's too late.

                                                            Shoota Boyz
The standard fighting unit of an Ork army are it's Mobz of Ork Boyz. These squads are thick in numbers making them unwilling to break, even when horrendous casualties are taken. The Orks firmly believe that if there is still enough friendly units standing that they can carry on. Thus it takes quite a bit to whittle an Ork mob down. Shoota Boy mobz carry long range weaponry and tend to provide covering fire for the rest of the advancing army. This is not a huge concern as most Orks lack the skill to aim and hit anything accurately. They prefer to simply blaze away wildly in the general direction of a target.

                                                                Slugga Boyz
The standard fighting unit of an Ork army are it's Mobz of Ork Boyz. These squads are thick in numbers making them unwilling to break, even when horrendous casualties are taken. The Orks firmly believe that if there is still enough friendly units standing that they can carry on. Thus it takes quite a bit to whittle an Ork mob down. Slugga Boy mobz are the main assault troop used by the Orks.


                            Tankbusta Boyz
Tankbusta Boyz are a bit odd in terms of what we've come to expect from the Orks. These Orks are actually patient enough to wait for the best time to strike armored vehicles like tanks. Armed with special Tankbusta bombz, they are capable of blasting the toughest vehicles to bits.


                                        Warbikes
Hordes of noisy Warbikes accompany nearly every Ork invasion force. It is not unlikely for an entire army to consist mainly of these swift vehicles. The average Ork Bike mounts an extremely heavy armament consisting of a twin linked weapon system. Although the range of these weapons are compromised  when bolted to a Warbike their deadly effectiveness remains. When these Fast Attack vehicles enter an assault their guns blaze unmercifully, as most Ork riders prefer to blast their foes at close range.

                    Dreadnaught
Dreadnoughts are the epitome of Ork life. Loud, heavy, dirty, brutal and loaded with noisy guns. These armored units steadily move forward with the mass of Ork infantry, guns blazing the entire time. They represent a great threat to any tanks under your command as their power claws or cutting saws will tear through a vehicle with ease. Dreadnoughts can also prove difficult for standard infantry units to shake  once engaged in an assault.

                                                        Killa Kans
Killa Kans are smaller versions of the deadly Ork dreadnought. These lack the numerous weapon systems of their larger cousins, but retain the highly effective power claws that pose such a threat to any tanks under your command. The Killa Kan is slightly less armored, but is still capable of surviving heavy firefights. These walkers fight in mobs of up to three vehicles that mix in with the advancing mobs of Ork Boyz on foot.

                        Zzap Gun
Zzap Gunz are a mystery that are techpriests are still trying to unravel. They are of true Ork Mekanik genius. Several captured and interrogated Ork Mekaniks have proven that their race is capable of creating devastating energy weapons, but they don't know how they did it. This is another subject altogether. The weapon is absolutely unpredictable. Ranging from Land Raider busting capabilities to barely being able to penetrate standard issue power armor.


                                                                        Storm Boyz
Stormboyz are crazed Orks who take to the air in highly unstable and shoddy rokkit-packs. The thrill of flight and the sensation of speed are reason enough for any Ork to ignore safety risks. These highly mobile and often large squads can be a problem for frontline forces. The swift speed offered by the rokkit-pack and unmatched ferocity of an Ork make them ideal assault troops.

                                                                'Ard Boyz
'Ard Boyz are groups of Orks who have managed to scrape up enough metal bitz and armor casings to equip themselves with rather effective, if primitive, armor. Look for them to spearhead frontal attacks as they believe they are better than the rest of the standard Ork Boyz. This mentality can lead to an early demise as well prepared squads will have anticipated such brutal tactics and set up heavy bolters to deal with these armored Orks. 'Ard Boyz may be armed in a random fashion as each Ork prefers a different way to deal with the enemy. This can lead to an erratic battleplan which changes from one moment to the next.


                                        Warbosses
To become an Ork Warboss, an Ork must endure a rigorous career of asserting authority and bloody combat. Once accepted by an Ork tribe a Warboss continues his brutal tyranny by making an example of would be challengers to his rule. On the battlefield Warbosses need to be in the thick of the fighting to  ensure that his troops keep from routing. Just his presence inspires each Ork to fight on to the bitter  end no matter what the odds. An Ork Warboss makes a terrible foe as he will undoubtedly have the best  armor and weaponry available.
 
 

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