Orks are the most widespread and warlike race of aliens in the bloodstained
galaxy of the 41st millennium. They only live for one thing and that's
war. They are constantly fighting anything that gets in the way, even themselves!
In fact the only thing keeping the Orks from uniting and bringing down
the end of the galaxy is their inability to get along. Were they to organize
and unify, they would quickly overwhelm and crush all opposition. The basic
Ork is a musclebound, hulking monster capable of ripping a man apart with
it's bare hands. Their battle scarred green skin is tough and highly resistant
to pain. In combat they can transform even the most common object into
a lethal killing instrument. Orks aren't the brightest creatures in the
galaxy, but they do possess a certain low cunning that can catch an overconfident
commander off guard. In a word, the Orks are built for war.
Burna Boyz
Burnaboyz enter battle wielding cutting torches and customized flame
weapons. They pose a great threat to any nearby armor and tank units. They
operate in smaller mobs than the rest of the army and this makes them difficult
to target before it's too late.
Shoota Boyz
The standard fighting unit of an Ork army are it's Mobz of Ork Boyz.
These squads are thick in numbers making them unwilling to break, even
when horrendous casualties are taken. The Orks firmly believe that if there
is still enough friendly units standing that they can carry on. Thus it
takes quite a bit to whittle an Ork mob down. Shoota Boy mobz carry long
range weaponry and tend to provide covering fire for the rest of the advancing
army. This is not a huge concern as most Orks lack the skill to aim and
hit anything accurately. They prefer to simply blaze away wildly in the
general direction of a target.
Slugga Boyz
The standard fighting unit of an Ork army are it's Mobz of Ork Boyz.
These squads are thick in numbers making them unwilling to break, even
when horrendous casualties are taken. The Orks firmly believe that if there
is still enough friendly units standing that they can carry on. Thus it
takes quite a bit to whittle an Ork mob down. Slugga Boy mobz are the main
assault troop used by the Orks.

Tankbusta Boyz
Tankbusta Boyz are a bit odd in terms of what we've come to expect
from the Orks. These Orks are actually patient enough to wait for the best
time to strike armored vehicles like tanks. Armed with special Tankbusta
bombz, they are capable of blasting the toughest vehicles to bits.

Warbikes
Hordes of noisy Warbikes accompany nearly every Ork invasion force.
It is not unlikely for an entire army to consist mainly of these swift
vehicles. The average Ork Bike mounts an extremely heavy armament consisting
of a twin linked weapon system. Although the range of these weapons are
compromised when bolted to a Warbike their deadly effectiveness remains.
When these Fast Attack vehicles enter an assault their guns blaze unmercifully,
as most Ork riders prefer to blast their foes at close range.
Dreadnaught
Dreadnoughts are the epitome of Ork life. Loud, heavy, dirty, brutal
and loaded with noisy guns. These armored units steadily move forward with
the mass of Ork infantry, guns blazing the entire time. They represent
a great threat to any tanks under your command as their power claws or
cutting saws will tear through a vehicle with ease. Dreadnoughts can also
prove difficult for standard infantry units to shake once engaged
in an assault.
Killa Kans
Killa Kans are smaller versions of the deadly Ork dreadnought. These
lack the numerous weapon systems of their larger cousins, but retain the
highly effective power claws that pose such a threat to any tanks under
your command. The Killa Kan is slightly less armored, but is still capable
of surviving heavy firefights. These walkers fight in mobs of up to three
vehicles that mix in with the advancing mobs of Ork Boyz on foot.
Zzap Gun
Zzap Gunz are a mystery that are techpriests are still trying to unravel.
They are of true Ork Mekanik genius. Several captured and interrogated
Ork Mekaniks have proven that their race is capable of creating devastating
energy weapons, but they don't know how they did it. This is another subject
altogether. The weapon is absolutely unpredictable. Ranging from Land Raider
busting capabilities to barely being able to penetrate standard issue power
armor.
Storm Boyz
Stormboyz are crazed Orks who take to the air in highly unstable and
shoddy rokkit-packs. The thrill of flight and the sensation of speed are
reason enough for any Ork to ignore safety risks. These highly mobile and
often large squads can be a problem for frontline forces. The swift speed
offered by the rokkit-pack and unmatched ferocity of an Ork make them ideal
assault troops.
'Ard Boyz
'Ard Boyz are groups of Orks who have managed to scrape up enough metal
bitz and armor casings to equip themselves with rather effective, if primitive,
armor. Look for them to spearhead frontal attacks as they believe they
are better than the rest of the standard Ork Boyz. This mentality can lead
to an early demise as well prepared squads will have anticipated such brutal
tactics and set up heavy bolters to deal with these armored Orks. 'Ard
Boyz may be armed in a random fashion as each Ork prefers a different way
to deal with the enemy. This can lead to an erratic battleplan which changes
from one moment to the next.
Warbosses
To become an Ork Warboss, an Ork must endure a rigorous career of asserting
authority and bloody combat. Once accepted by an Ork tribe a Warboss continues
his brutal tyranny by making an example of would be challengers to his
rule. On the battlefield Warbosses need to be in the thick of the fighting
to ensure that his troops keep from routing. Just his presence inspires
each Ork to fight on to the bitter end no matter what the odds. An
Ork Warboss makes a terrible foe as he will undoubtedly have the best
armor and weaponry available.